Have you tried to learn Moho but gotten stuck? Well, you're not the only one -- I've been where you are now.
Maybe you tried piecing together YouTube videos but couldn't find where to begin or the order in which to watch them.
Maybe you tried other online video courses but found they were outdated (no longer matched your version of the software), were too specific or way too advanced.
Maybe you tried an introductory course which was nice but it was too short.
I created this course to specifically address these issues. They are what I viewed as a gaping hole in the previously available body of Moho knowledge; namely, a decent introduction.
This course provides a detailed, easy to follow introduction to the latest version of Moho Debut and Pro, version 12 (not Anime Studio 11, 10, 9...). This introduction is 8 hours in length (not one hour) because it addresses all the phases of 2D development using Moho (not just one phase) including:
It even includes a lengthy section on lip syncing a character manually and using a semi-automated process based on the free Papagayo product from Smith Micro.
Though this course is for beginners it delves into advanced topics such as:
- Smart Bones
- Reference Layers
- Target Bones
After completing this course, you'll know Moho very well. You'll certainly be able to tackle more advanced YouTube lectures to hone your skills to perfection.
Click on the Enroll button to begin learning the most powerful 2D illustration and animation software in the world: Moho Debut/Pro.
I'll see you in the classroom,
What Students Will Learn:
- Learn the fundamentals of Moho and how to use it like a pro
- Learn to create vector graphic illustrations
- Learn to rig a character for animation
- Learn to create professional 2D animation
- Learn switch layers, smart bone dials, target bones and the timeline
- A PC running Windows 10 (demonstrated) or Mac running MacOS
- A copy of Moho to follow along: Debut, Pro (preferred) or a trial version
- Anyone interested in learning the details of Moho
- Anyone interested in creating vector graphic illustrations
- Anyone interested in learning to rig animated characters
- Anyone interested in 2D character animation
- Create Your First Animated Illustration in Just 10 Minutes
- Create Your First Illustration in Just 10 Minutes
- Create Your First Rig in Just 6 Minutes
- Create Your Second Animation in Just 10 Minutes
- Sharing Your Work
- Introduction to Illustration with Spud the Potato
- Getting Started
- The Timeline, Keyframe 0 and Your Current Layer
- Using Library Resources or Character Wizard Instead of Drawing It
- Remember, Cntl-Z Is Your Friend
- Posing Characters for 2D Animation
- Drawing Shapes
- Selecting Points
- Transforming Points
- Adding, Deleting and Copying Points
- Smoothing Curves Using the Legacy Method and Bezier Curves
- Configuring Line Thickness and Hiding Lines
- Selecting Shapes and Applying Styles
- Let's Pause for a Mid-section Project
- Drawing Arbitrary Shapes with the Add Points Tool
- Shape Stacking Order
- Layer Groups and Masking
- Using Accelerator Keys
- Using Styles to Style Multiple Layers
- Displaying and Configuring the Grid
- Freeform Drawing Tool
- Reviewing and Exporting Your Work
- Section Project: Trace an Image of Your Head
- Section Summary with Dill the Pickle
- Using and Modifying Library Resources
- Tracing Scanned or Digital Images
- Originating an Illustration within Moho
- Illustrating Switch Settings
- Introduction to Rigging
- What is Rigging and What Have Bones Got to Do with It?
- Creating and Populating a Character Bone Layer
- Adding, Transforming and Reparenting Bones
- Setting Bone Strength and Binding Bones to Points
- Adding Switch Layers
- Smart Bone Dials
- Using Target Bones
- Bones Dynamics
- Using Pin Bones
- Reference Layers
- Section Project: Rig Your Own Character
- Section Summary
- Illustrating and Rigging the Perfect Arm
- Rigging a Character Body Pt. 1
- Rigging a Character Body Pt. 2
- Rigging a Character Body Pt. 3
- Rigging a Character Face: Eyes Blink
- Rigging a Character Face: Eyes Movement
- Rigging the Character Face: Mouth
- Introduction to Audio and Lip Syncing
- Recording Audio Using Moho
- Manually Lip Syncing a Dynamic Mouth
- Manually Lip Syncing a Switched Mouth
- Papagayo Semi-automatic Lip Syncing
- Installing Papagayo
- Implementing a Preston Blair Phenome Set Based Mouth Switch Layer
- Section Project: Record Audio and Lip Sync a Character
- Conclusion to Audio and Lip Syncing
- Introduction to Animation
- Basic Animation Using Bones
- Additional Animation Options
- Advanced Timeline Editing (Part 1)
- Advanced Timeline Editing (Part 2)
- Animating a Preston Blair Walk Sequence
- Using Cycles to Repeat Sequences
- Background Animation
- Camera Animation
- Producing and Distributing a Video
- Section Project: Create an Animation
- Section Summary
- Sample Animation
- 1. Gather and Arrange Your Resources
- 2. Your Character Walks on Stage
- 3. Your Character Speaks as the Camera Zooms
- 4. Clean Up, Produce and Distribute Your Animation
- Introduction to Skipping Ahead
- An Overview of Moho Projects and Layers
- Using the Character Wizard to Build Your Character
- Loading a Prebuilt Character from the Library
- Loading Backgrounds/Props/Effects from the Library
- Loading Images for Use as Backgrounds
- Loading Prebuilt Resources Off the Internet
- What Now?
Author, Publisher and Educator
I was born the middle of the last century in Los Angeles, California.
After moving for a time to the Silicon Valley, I graduated from Humboldt State University amid the redwoods of Northern California.
Two weeks after graduation I was working as a computer systems programmer for Lockheed Missiles and Space (LMSC) back in the Silicon Valley. Two months after that and I was married as I have been happily ever since (for 38 years).
After 14 years at Lockheed I moved from working on IBM mainframes to using PCs running the Unix operating system and encountered a thing called the Internet. Cisco Systems seemed to be the right place to work, so I joined the company as their 650th employee. Eleven years later Cisco had grown to over 20,000 employees.
I retired at the age of 48 and instantly became bored!
Throughout my professional career I'd always enjoyed both writing and providing technical training. So, I attended creative writing classes at my local junior college and began to write.
I managed to write and self-publish a handful of books, but things didn't take off until my wife, Melanie Jackson, an established author with a New York company, left traditional publishing to join me in self-publishing.
In 8 years, from 2010 to now, Melanie and I have made half-a-million dollars self-publishing well over 100 books. I also managed to record a pair of audiobooks for Amazon and Audible sale.
By 2014, our rapid rise to Kindle fame had already dwindled. I decided to pursue my second passion of giving training presentations.
Since 2014 I've published over 40+ online video training courses for training sites such as Udemy and SkillShare. My goal is to provide low cost high quality screen cast based educational material focusing on my areas of expertise; namely, self-publishing and book cover design using the GIMP. I continue to expand my video training catalog while focusing some energy on resurrecting our flagging book sales using various marketing techniques. Finally, I spend a portion of my time maintaining both my website and my wife’s website, which was developed using WordPress.
I currently live in the beautiful California wine country with my lovely wife and Butterscotch the cat.
I'll see you in the classroom,
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