Building Your First 2D Game with Flutter and Flame
A Step-by-Step Guide to Developing Exciting Games for iOS and Android.
Do you Remember the classic 2D games we used to play as kids? Such as Mario, Contra, Donkey Kong, mortal combat etc. Are you interested in developing your own mobile games but don't know where to start? Well good news is, now you can also build your own 2D mobile game with this new exciting course that will take you on a journey of game development from scratch with the help of flutter and flame game engine! This comprehensive course is designed to teach beginners the basics of game development using the Flutter framework and the Flame game engine.
With step-by-step instructions and explanations, you'll learn how to create your own 2D games for iOS and Android devices. You'll begin by setting up your development environment and learning the fundamentals of game design, including sprites, animations, and collision detection. From there, you'll dive into more advanced topics, such as input handling, sound effects, and game mechanics.
Throughout the course, you'll work on a sample game, building it from scratch and customizing it to your liking. By the end, you'll have a fully functional game that you can share with friends and family or even publish on app stores.
Whether you're a complete beginner or an experienced developer looking to expand your skill set, "Building Your First 2D Game with Flutter and Flame" is the perfect guide to help you get started in game development.
Who this course is for:
Beginner Flutter Developers
Anyone who wants to build their own game
Requirements:
Basics of Flutter
Basics of Dart
What you'll learn:
Flame Game Engine
Working with Sprite Components
Handle User Input
Understanding Game Loop
Project Structuring
Collision Detection
Sound Effects
Adding Background and Player
Adding movement with Joystick
Screen Boundaries to Player
Adding Dumbbell Component
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Adding HitBoxes to Components
React to a Collision
Random dumbbell positions
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Adding virus components
Adding Movement to Virus
Boundaries to Virus Component
Collision between Virus and Player
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Text Component for Score
Updating score and time
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Game Over Menu
Main Menu Screen
Game Play Screen
Change Player Sprite Conditionally
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Create a vaccine component
Add Vaccine at random intervals
Work on Protein Component
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Add a Splash Screen
Change the launcher icon
Test the Complete game
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Rahul Agarwal
Flutter Application Developer
I am an experienced Flutter developer as well as trainer. I conduct workshops mostly offline where I am building a community of flutter enthusiast. I am well versed in production level application and how to write codes efficiently. I just love the way Flutter makes it easy to develop cross platform applications within a short time interval. It is the future of Application Development.
This course is available with Private Label Rights (PLR).
When you buy a course with private label rights on Uthena, the author of the course gives you permission to download the course and sell it as your own on your website according to the terms of the PLR license included.
If you would like to know more about the license terms, please visit this page.
After purchasing, you will have access to the course on Uthena and you will receive the PLR license with a download link and a special bonus.
See a sample of the PLR license.
You have the option to buy Master Resell Rights (MRR) to this course, which allows your customers to have the right to sell the course as well.
You may like these other courses by Rahul Agarwal.
You can buy Private Label Rights (PLR) for this course and others, click here.
You can buy Master Resell Rights (MRR) for this course and others, click here.