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Rahul Agarwal  |  SKU: UTMUL604THICOU25

Multiplayer TicTacToe Game using Flutter, Socket and MongoDB

Learn Socket IO Integration and MongoDB Backend Customization for Cross-Platform Real-Time Gaming.

$37.81

License Type

Choose for a PLR license and you can modify the course to your needs ánd retain 100% of revenue when you sell the course.

About Rahul Agarwal

I am an experienced Flutter developer as well as trainer. I conduct workshops mostly offline where I am building a community of flutter enthusiast. I am well versed in production level application and how to write codes efficiently. I just love the way Flutter makes it easy to develop cross platform applications within a short time interval. It is the future of Application Development.

Curriculum

1. Flutter Configuration
- Start here!
- Create a new Project
- Work on Main Menu UI
- Work on Responsiveness
- Register Named Routes
- Custom Reusable Widgets
- Create and Join Game UI
- Download the Code

2. Node js Configuration
- Setting up a Node Project
- Create an Express Server
- Setup MongoDB Atlas
- Download the Code

3. Connecting to Socket IO
- Install Socket IO Client
- Socket Method Class
- Socket Server Connection
- Download the Code

4. Listening and Emitting Events
- Creating Room Model
- Work on CreateRoom Event
- Room Success Event Listener
- Room Provider Class
- Join Room Listener
- Work on Join Success Event
- Player Dart Model Class
- Player State in Provider
- Download the Code

5. Waiting Lobby and Scoreboard
- Work on Waiting Lobby
- Listen to UpdateRoom Event
- Work on Scoreboard
- Download the Code

6. TicTacToe Game Board
- Create the board UI
- Keep track of game values
- Displaying X and O
- Playing according to turns
- Check Winner of the Game
- Display Winner in DialogBox
- Play Again Functionality
- Listen to Winner Event
- Listen to EndGame Event
- Download the Code

7. Working of the Application
- Test the Complete Application
- Download the Code

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Multiplayer TicTacToe Game using Flutter, Socket and MongoDB


In a world where digital connections are more important than ever, how about building something fun and engaging? Introducing 'Build a Multiplayer Tic Tac Toe Game using Flutter, Socket, and MongoDB.

Imagine the thrill of challenging your friends, family, or even players from around the globe to a game of Tic Tac Toe. With this course, you'll learn how to leverage Flutter's powerful framework, Socket io's seamless real-time communication, MongoDB's flexible database, and Provider state management to create an immersive multiplayer gaming experience.

Whether you're a beginner or an experienced developer looking to expand your skills, this will guide you through every stage of the development process. We'll start with the configuration of Flutter and Node js, ensuring you have a solid foundation. Then, we'll dive into Socket io to establish real-time connections and sync game data effortlessly. But that's not all! You will understand how to build your own custom backend, giving you full control and flexibility over your game's functionality. No more relying on Firebase alone.

Upon completing this course, you'll have all the skills necessary to develop your own multiplayer games with build custom backends. You'll be equipped with the ability to create memorable experiences and entertain people worldwide. So without wasting any more time, let's get started on this exciting adventure together!

 

Who this course is for:

Beginner and intermediate Flutter developers interested in game development and real-time multiplayer experiences.

Backend developers seeking to integrate custom backends with Flutter and explore Socket io and MongoDB.

Game development enthusiasts eager to learn how to create multiplayer games using modern technologies.

Students who want to master the most in demand technologies.

 

Requirements:

Basics of Dart and Flutter

Basics of Node js and MongoDB

Flutter SDK and VS Code installed

 

What you'll learn:

Develop a solid understanding of Flutter's framework and its application in game development.

Implement real-time multiplayer functionality using Socket io to enable seamless communication between players.

Integrate MongoDB as a backend database to store and retrieve game data, ensuring a persistent and scalable gaming experience.

Utilize Provider state management to efficiently manage and update game state across multiple devices.

Build a custom backend infrastructure tailored to the multiplayer Tic Tac Toe game, providing full control and flexibility over the game's functionality.

Course curriculum

1. Flutter Configuration
- Start here!
- Create a new Project
- Work on Main Menu UI
- Work on Responsiveness
- Register Named Routes
- Custom Reusable Widgets
- Create and Join Game UI
- Download the Code

2. Node js Configuration
- Setting up a Node Project
- Create an Express Server
- Setup MongoDB Atlas
- Download the Code

3. Connecting to Socket IO
- Install Socket IO Client
- Socket Method Class
- Socket Server Connection
- Download the Code

4. Listening and Emitting Events
- Creating Room Model
- Work on CreateRoom Event
- Room Success Event Listener
- Room Provider Class
- Join Room Listener
- Work on Join Success Event
- Player Dart Model Class
- Player State in Provider
- Download the Code

5. Waiting Lobby and Scoreboard
- Work on Waiting Lobby
- Listen to UpdateRoom Event
- Work on Scoreboard
- Download the Code

6. TicTacToe Game Board
- Create the board UI
- Keep track of game values
- Displaying X and O
- Playing according to turns
- Check Winner of the Game
- Display Winner in DialogBox
- Play Again Functionality
- Listen to Winner Event
- Listen to EndGame Event
- Download the Code

7. Working of the Application
- Test the Complete Application
- Download the Code

About the instructor

I am an experienced Flutter developer as well as trainer. I conduct workshops mostly offline where I am building a community of flutter enthusiast. I am well versed in production level application and how to write codes efficiently. I just love the way Flutter makes it easy to develop cross platform applications within a short time interval. It is the future of Application Development.

Rahul Agarwal

What can you do with PLR/MRR license for Multiplayer TicTacToe Game using Flutter, Socket and MongoDB

  • Private Label Right License (PLR)

    With a PLR license for the course: Multiplayer TicTacToe Game using Flutter, Socket and MongoDB you can do several things. The main benefits include the option to modify the content, as well as selling the course and keeping the income for yourself.

    [YES] Product may be sold separately
    [YES] Product may be bundled with other products
    [YES] Product can be a bonus for another product
    [YES] Can be added to paid membership sites
    [YES] Can add bonuses to the Product for sale
    [YES] Can be sold as a physical product
    [YES] Can be sold as a digital product
    [YES] You may put your own name on the sales letter
    [YES] You may rename the product
    [YES] You may edit the sales material
    [YES] You may edit the content of the product
    [YES] You may use the source code/material to create new products
    [YES] You may use the name(s) of the author/creator/seller of the Product
    [YES] Can translate the course into other languages
    [YES] Can be used to build a list

    [NO] Can offer Resale Rights
    [NO] Can be used for YouTube or other free video sites
    [NO] Can be added to free membership sites
    [NO] Can be given away for free
    [NO] Can be used or sold on Uthena
    [NO] Can be used or sold on Udemy, Skillshare, or other course platforms you don't own
    [NO] Can offer Master Resale Rights
    [NO] Can offer Private Label Rights

  • Master Resell Rights License (MRR)

    With a MRR license for the course: Multiplayer TicTacToe Game using Flutter, Socket and MongoDB you can do several things. The main benefit compared to a PLR license include the option to offer resell rights.

    [YES] Product may be sold separately
    [YES] Product may be bundled with other products
    [YES] Product can be a bonus for another product
    [YES] Can be added to paid membership sites
    [YES] Can add bonuses to the Product for sale
    [YES] Can be sold as a physical product
    [YES] Can be sold as a digital product
    [YES] You may put your own name on the sales letter
    [YES] You may rename the product
    [YES] You may edit the sales material
    [YES] You may edit the content of the product
    [YES] You may use the source code/material to create new products
    [YES] You may use the name(s) of the author/creator/seller of the Product
    [YES] Can translate the course into other languages
    [YES] Can be used to build a list
    [YES] Can offer Resale Rights

    [NO] Can be used for YouTube or other free video sites
    [NO] Can be added to free membership sites
    [NO] Can be given away for free
    [NO] Can be used or sold on Uthena
    [NO] Can be used or sold on Udemy, Skillshare, or other course platforms you don't own
    [NO] Can offer Master Resale Rights
    [NO] Can offer Private Label Rights