Building Your First 2D Game with Flutter and Flame
Build a 2D game with Flutter and the Flame engine through a sequence of practical development steps.
From $67.81 Choose a license
- Format
- Course
- Lessons
- 26
- Licenses
- PLR · MRR

What's in the PLR package
- Building Your First 2D Game with Flutter and Flame.zip 3.7 GB
- Sales copy (Word document) Description 13 KB
Download links unlock in your account right after purchase.
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Curriculum
Course content
- Video lesson: Course Introduction VideoFree preview2m
Project Configuration
- Lesson: Create a flutter project
- Lesson: Creating a game class
Flame Components
- Lesson: Adding Background and Player
- Lesson: Adding movement with Joystick
- Lesson: Screen Boundaries to Player
- Lesson: Adding Dumbbell Component
Collision Detection
- Lesson: Adding HitBoxes to Components
- Lesson: React to a Collision
- Lesson: Random dumbbell positions
Virus Component
- Lesson: Adding virus components
- Lesson: Adding Movement to Virus
- Lesson: Boundaries to Virus Component
- Lesson: Collision between Virus and Player
Tracking Score and Time
- Lesson: Text Component for Score
- Lesson: Updating score and time
Flame Overlays
- Lesson: Game Over Menu
- Lesson: Main Menu Screen
- Lesson: Game Play Screen
- Lesson: Change Player Sprite Conditionally
Vaccine Component
- Lesson: Create a vaccine component
- Lesson: Add Vaccine at random intervals
- Lesson: Work on Protein Component
Splash Screen and Launcher Icon
- Lesson: Add a Splash Screen
- Lesson: Change the launcher icon
- Lesson: Test the Complete game
What you'll learn
- Setting up your development environment for game development.
- Understanding the fundamentals of game design, including sprites and animations.
- Implementing collision detection to make your games interactive.
- Advanced topics such as input handling, sound effects, and intricate game mechanics.
About this course
Build a 2D game with Flutter and the Flame engine through a sequence of practical development steps. This course starts with project configuration and components, then adds movement, collisions, scoring, menus and game-state changes.
Bring a playable game together
The curriculum creates a Flutter project and game class before adding a background and player. Joystick movement and screen boundaries establish control. Dumbbell, virus, vaccine and protein components provide the objects used to develop gameplay.
- Set up the project and work with Flame components.
- Add player movement and boundaries.
- Use hitboxes and react to collisions.
- Track score and time through text components.
- Create overlays, menus and game-over behavior.
Later lessons address conditional player sprites, random component positions, a splash screen and launcher icon before testing the complete game. The course is aimed at learners beginning game development who want a concrete project to follow. You need a suitable Flutter development setup to work through the code alongside the recordings.
With PLR, you can modify, rebrand and resell this game-development training. Its defined Flutter-and-Flame build gives a programming catalog a specific practical offer, with the project features making the learning scope easy to understand.
Who this course is for
- Whether you're just starting out or looking to enhance your existing skills, Building Your First 2D Game with Flutter and Flame is your ultimate guide to entering the world of game development.
License rights
| Right | PLR | MRR |
|---|---|---|
| Selling the course | ||
| Product may be sold separately | YES | YES |
| Product may be bundled with other products | YES | YES |
| Product can be a bonus for another product | YES | YES |
| Can be sold as a physical product | YES | YES |
| Can be sold as a digital product | YES | YES |
| Passing on rights | ||
| Can offer Resale Rights | NO | YES |
| Can offer Master Resale Rights | NO | NO |
| Can offer Private Label Rights | NO | NO |
Show all 23 rights Show fewer rights
| Right | PLR | MRR |
|---|---|---|
| Memberships, bonuses and lists | ||
| Can be added to paid membership sites | YES | YES |
| Can add bonuses to the Product for sale | YES | YES |
| Can be used to build a list | YES | YES |
| Rebranding and editing | ||
| You may put your own name on the sales letter | YES | YES |
| You may rename the product | YES | YES |
| You may edit the sales material | YES | YES |
| You may edit the content of the product | YES | YES |
| You may use the source code/material to create new products | YES | YES |
| You may use the name(s) of the author/creator/seller of the Product | YES | YES |
| Can translate the course into other languages | YES | YES |
| Not allowed with any license | ||
| Can be used for YouTube or other free video sites | NO | NO |
| Can be added to free membership sites | NO | NO |
| Can be given away for free | NO | NO |
| Can be used or sold on Uthena | NO | NO |
| Can be used or sold on Soofos, Udemy, Skillshare or other course marketplaces you don't own | NO | NO |
Questions
What do I receive with a PLR or MRR license?
Downloadable package available; online curriculum listed. Check the file list and curriculum below for contents. PLR and MRR include a license key. Sales copy, editable formats and extras depend on the supplied package; check the listed contents.
Do I need PLR or MRR?
PLR lets you rebrand, edit and sell the course as your own. MRR adds the right to let your buyers resell it. If you only sell the course yourself, PLR is enough.
What does lifetime access mean?
You can follow the course online for as long as it is available on Uthena. Downloadable files are guaranteed for 12 months from your purchase, so download them and keep your own copy.
Can I cancel my order?
Yes, within 7 days of your purchase: request a refund from your Uthena account. After 7 days an order can no longer be cancelled.
What if I want to speak to someone?
Email info@uthena.com, or support@uthena.com about an order, or use the contact form. We reply within two business days.