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Raspberry Pi in Education: Global Impact, Access & Innovation

By Peter Alkema

Raspberry Pi can be considered as a computing platform and as a classroom resource.

$79.00 Buy this course

Format
Course
Lessons
92
License
PLR
Raspberry Pi in Education: Global Impact, Access & Innovation

What's in the PLR package

  • Navigating Raspberry Pi_ Educational Computing, Pl_9211b7bb-b07d-4b5d-8a8a-15189e6c299c.zip 3.0 GB

Download links unlock in your account right after purchase.

Curriculum

  1. Lesson: Understanding the Motivation Behind Raspberry Pi D
  2. Lesson: The Role of Raspberry Pi in Modern Computing Education in Schools and Communities
  3. Lesson: Lowering Barriers to Entry: Accessibility and Learning for All with Raspberry Pi
  4. Lesson: Educational Technology Trends and the Ongoing Influence of Raspberry Pi Devices
  5. Lesson: The Launch of Raspberry Pi and Its Global Reception in Education and Industry
  6. Lesson: Growth of Community Support: User Groups, Forums, and Online Resources
  7. Lesson: Role of Open-Source Philosophy in Platform Evolution and Customization
  8. Lesson: Influence of Educational Organizations and Government Partnerships Internationally
Show 84 more
  1. Lesson: Case Study: Real-World Initiatives Advancing Computing Access with Raspberry Pi
  2. Lesson: Exploring Central Processing Units, Memory, and Storage on Raspberry Pi Systems
  3. Lesson: Understanding System-on-a-Chip Design Principles for Learners and Educators
  4. Lesson: Making Sense of Connectivity: Input and Output on a Single Board Computer
  5. Lesson: Why Hardware Simplicity Supports Learning and Experimentation in the Classroom
  6. Lesson: Component Evolution Across Model Generations: Educational Impact and Choices
  7. Lesson: Examining the Principle of an Operating System in Computing Fundamentals
  8. Lesson: Why Raspberry Pi Runs Multiple Systems and the Significance for Education
  9. Lesson: Graphical User Interfaces Versus Command Line Learning Environments Explained
  10. Lesson: Customization and Open-Source Commitment in Default Raspberry Pi Operating Systems
  11. Lesson: Real-Life Examples: Diverse Software Approaches in Global Education with Raspberry Pi
  12. Lesson: Lesson Planning with Raspberry Pi for Teaching Computing Fundamentals
  13. Lesson: Constructivist and Project-Based Learning Theories with Raspberry Pi in Practice
  14. Lesson: Role of Raspberry Pi in Collaborative and Interdisciplinary Computing Education
  15. Lesson: Advantages and Drawbacks of Hands-On Technology Integration in Classrooms
  16. Lesson: Educator Experiences: Case Studies from Schools Using Raspberry Pi for Computing
  17. Lesson: Defining the Digital Divide and Its Impact on Equity in Computing Worldwide
  18. Lesson: How Raspberry Pi Reduces Barriers for Underserved and Remote Communities
  19. Lesson: Comparing Costs and Access: Single Board Computers Versus Traditional Systems
  20. Lesson: Customization and Localization for Diverse Educational Environments Globally
  21. Lesson: Social Impact Stories: Expanding Opportunities for Learners Using Raspberry Pi
  22. Lesson: Understanding Open-Source Philosophy in Open Educational Technology Platforms
  23. Lesson: Open Hardware and Software: Implications for Innovation in Education and Beyond
  24. Lesson: Community Contributions and Innovation Driven by Raspberry Pi Ecosystem
  25. Lesson: Adaptability Across Disciplines: From Art Projects to Science Experiments
  26. Lesson: Evaluating the Lifespan of a Technology Platform Rooted in Openness
  27. Lesson: Primary Learner Engagement: Introducing Young Students to Technology Concepts
  28. Lesson: Secondary Education: Bridging Theory and Practical Application for Teens
  29. Lesson: Higher Education: Using Raspberry Pi in University and Vocational Training Programs
  30. Lesson: Non-Technical Professionals: Gaining Confidence in Computing Basics and Systems
  31. Lesson: Lifelong Learning: Adult Education and Personal Exploration with Raspberry Pi
  32. Lesson: Learning Environments and Laboratories Using Raspberry Pi for Instruction
  33. Lesson: Media Centers, Home Automation, and Smart Industry Solutions with Raspberry Pi
  34. Lesson: Lightweight Server Use Cases: Web Hosting and Data Logging Concepts
  35. Lesson: Case Study Review: Organizations Benefiting from Platform Versatility
  36. Lesson: Strengths: Flexibility, Learning Potential, and Plug-and-Play Capability in Raspberry Pi
  37. Lesson: Sources of Confusion: Where Versatility Complicates Understanding for Beginners
  38. Lesson: When �One Device for Everything� Is an Advantage or a Disadvantage in Education
  39. Lesson: Trade-Offs: Comparing Raspberry Pi Capabilities to Task-Specific Alternatives
  40. Lesson: Examples: Real-Life Decisions on Platform Adoption or Transition
  41. Lesson: Defining the Limits: Performance Constraints of Single-Board Computer Platforms
  42. Lesson: Differentiating Learning Environments from Production Deployments Clearly
  43. Lesson: Security, Maintenance, and Support: Practicality in Mission-Critical Systems
  44. Lesson: Adoption in Public Versus Private Educational Settings: Opportunities and Hurdles
  45. Lesson: Curriculum Integration: Mapping Learning Objectives to Platform Capabilities
  46. Lesson: Supporting Diverse Student Needs and Inclusive Learning with Raspberry Pi
  47. Lesson: Global Maker Movements: How Single-Board Computers Catalyze Innovation
  48. Lesson: Supporting Creativity and Experimentation Beyond Traditional Classrooms
  49. Lesson: Hands-On Skills for All Ages: Making and Tinkering for Skill Development
  50. Lesson: Limitations in Processing, Storage, and Peripherals for Intensive Applications
  51. Lesson: Raspberry Pi as a Platform for Learning Versus a Professional Workstation
  52. Lesson: Migrating from Raspberry Pi to Traditional Infrastructure: Skills and Mindset
  53. Lesson: Example Comparisons: Task Suitability for Different User Profiles
  54. Lesson: Evolution of Learning Technologies Since Raspberry Pi�s Introduction to Market
  55. Lesson: Raspberry Pi Versus Competing Platforms: Microcontroller and Single-Board Options
  56. Lesson: New Releases: Interpreting Hardware and Software Updates for Educational Impact
  57. Lesson: Open Educational Resources and the Expanding Software Library Landscape
  58. Lesson: Case Review: Adoption Trends Across Developed and Emerging Markets
  59. Lesson: Role of Raspberry Pi in Advancing Gender Diversity and Inclusion in Technology
  60. Lesson: Economic Considerations: Addressing Cost, Value, and Return on Investment
  61. Lesson: Cultural Adaptation and Localization: Custom Solutions for Unique Communities
  62. Lesson: Adoption Strategies for Non-Profit and Grassroots Educational Initiatives
  63. Lesson: Stories from the Field: Community Transformation Through Raspberry Pi Projects
  64. Lesson: Understanding Security and Privacy in Accessible Computing Platforms
  65. Lesson: Risk Factors When Using Affordable Hardware in Shared School Environments
  66. Lesson: Teaching Responsible Use and Cybersecurity Practices with Raspberry Pi
  67. Lesson: Supporting Data Protection and Policy Compliance in Educational Projects
  68. Lesson: Case Studies: Successes and Missteps in Secure Deployments for Schools
  69. Lesson: Manufacturing, Lifecycle, and End-of-Life Issues in Affordable Computing Devices
  70. Lesson: Sustainable Technology Adoption in Resource-Limited Educational Settings
  71. Lesson: Encouraging Repair, Reuse, and Modular Upgrades Rather Than Disposable Technology
  72. Lesson: Environmental Initiatives and the Circular Economy in Education Technology
  73. Lesson: Case Example: Green Computing Practices with Raspberry Pi Adoption
  74. Lesson: Envisioning New Educational Use Cases with the Next Generation of Platforms
  75. Lesson: Potential Barriers: Anticipating Technological, Economic, and Social Challenges
  76. Lesson: Collaboration Across Sectors: Future Partnerships for Learning Innovation
  77. Lesson: The Tabletop Revolution: Ubiquity and Everyday Technology Integration
  78. Lesson: Expert Predictions: Insights From Innovators Driving the Platform Forward
  79. Lesson: Recognizing Achievements and Challenges in Educational Computing Journeys
  80. Lesson: Building an Informed Perspective on Choosing Technology for Learning and Teaching
  81. Lesson: Questions for Ongoing Evaluation: Suitability, Evolution, and Investment
  82. Lesson: Encouraging Lifelong Learning and Adaptation with Accessible Platform Choices
  83. Lesson: Course Summary: Key Takeaways for Educators, Students, and Technology Decision Makers
  84. Lesson: Resources

About this course

Raspberry Pi can be considered as a computing platform and as a classroom resource. This course examines both perspectives, connecting hardware and software concepts with educational settings and questions of access.

The platform’s origins and open-source ecosystem provide the starting point. Hardware architecture, memory and input/output connect that context with the device itself.

Consider the learning environment

Linux, command-line and graphical environments are discussed alongside project-based and collaborative learning. Platform selection and digital access broaden the material to the needs of a classroom or learning community.

Procurement, device lifecycle, privacy and security add an operational perspective. These topics connect an educational idea with the responsibilities around using and maintaining the technology.

The course is relevant to computing educators and learners reviewing classroom technology. Hardware requirements and recorded platform versions should be checked for the setting you plan to use.

Rebrand for computing education with PLR

PLR allows you to modify and resell the course under your own brand. You could tailor it for an introductory educator-learning offer or place it within a broader classroom-technology curriculum. Your own learning scenarios can make the platform discussion more specific to your audience.

License rights

License rights
Right PLR
Selling the course
Product may be sold separately YES
Product may be bundled with other products YES
Product can be a bonus for another product YES
Can be sold as a physical product YES
Can be sold as a digital product YES
Passing on rights
Can offer Resale Rights NO
Can offer Master Resale Rights NO
Can offer Private Label Rights NO
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License rights, continued
Right PLR
Memberships, bonuses and lists
Can be added to paid membership sites YES
Can add bonuses to the Product for sale YES
Can be used to build a list YES
Rebranding and editing
You may put your own name on the sales letter YES
You may rename the product YES
You may edit the sales material YES
You may edit the content of the product YES
You may use the source code/material to create new products YES
You may use the name(s) of the author/creator/seller of the Product YES
Can translate the course into other languages YES
Not allowed with any license
Can be used for YouTube or other free video sites NO
Can be added to free membership sites NO
Can be given away for free NO
Can be used or sold on Uthena NO
Can be used or sold on Soofos, Udemy, Skillshare or other course marketplaces you don't own NO

Questions

What do I receive with a PLR or MRR license?

Downloadable package available: the complete course comes as files you download. The lessons are listed below; their online videos are still being added. PLR and MRR include a license key. Sales copy, editable formats and extras depend on the supplied package; check the listed contents.

What does lifetime access mean?

You can follow the course online for as long as it is available on Uthena. Downloadable files are guaranteed for 12 months from your purchase, so download them and keep your own copy.

Can I cancel my order?

Yes, within 7 days of your purchase: request a refund from your Uthena account. After 7 days an order can no longer be cancelled.

What if I want to speak to someone?

Email info@uthena.com, or support@uthena.com about an order, or use the contact form. We reply within two business days.

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